
Clair Obscur: Finding the Strength to Say Farewell
A game that understands fatality: exploring Sandfall's profound meditation on grief, what it says about game production, and lessons for those who come after.
I talk about my creative process making games focusing on Procedural Generation, Distilling Design Pattern, LLMs, ...
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A game that understands fatality: exploring Sandfall's profound meditation on grief, what it says about game production, and lessons for those who come after.
From RPG to PCG

Coming back with a new RPG "A straight forward Heist with all the twists and turns, well suited for one-shots"

Login to your retro-futuristic terminal, lots of data could be extracted from that specimen: Bottom-up approach to world building, how to leverage "Anchored tables" or what makes a good twist.

Discover how to remove a system to add narrative opportunities. Then, what makes a good NPC appears to also be what makes a good lover. Plenty of good-looking art in-between.

Getting back to my RPG "Bonaventure", with the core mechanic. Playtests went well, know it's time for a broader range of feedback.

What is this conceptual tool, and where does it come from? While I answer those questions, I take the opportunity for a meta reflection on the way I interiorize concepts.

I give you 12 small reviews about 12 small games, and as many potential directions to make your next RPG.

First batch of 4.5 entries for the 12 word RPG Jam, right off the oven! Stick around while I'm sharing the recipe, and don't forget to let me know how it tastes.

Featuring a Jam, my favorite drafting tool and poisonous frogs

Starting a newsletter rotation with its "Study" segment first. Today, we extract the main design patterns of TTRPGs based on Lasers & Feelings.

This time, we take a stab at what might be the heart of RPGs (Critical Hit?). I also keep refining the format of that newsletter and pitch my first "Being"... One that lurks in the dark.

First entry with reading notes about a "first adventure" module (we are getting meta already). I'm also getting into the dungeon23 challenge with my own twist on the formula.