For the past year, I’ve been haunted by four notes.
I wrote them in my boss track last year, and when I did, I thought I was done with them—but they kept coming back.
On walks.
While I’d eat.
In the shower.
And that’s when I realized: the boss in my story wasn’t happy with his ending.
So last week, I decided to give him a new one.
I decided to write the ultimate boss track.
To create the sound, I drew on my experience as a game composer working on titles like Honor of Kings, but also from my childhood inspirations like Tigran Hamasyan, Radiohead, and Snarky Puppy.
I really started locking into the sound when I found a synth that felt grimy and baked into the room, starting softly and slowly coming towards the listener:
0:00
-0:20
From there, a dramatic, open, and strange rhythmic pattern emerged…
0:00
-0:11
…followed by a section that revolved around the “Wither” motive from my last album—G F# E D#—repeated in a kind of jarring, relentless pattern:
0:00
-0:19
As I listened, I thought, “This is cool… but it’s missing something.”
I shared it on my Instagram, and that’s when something awesome happened.
My friend Tabor Mullins, a killer guitarist, reached out and asked me if I wanted a guitar solo:
0:00
-0:19
After that ripping solo comes one of my favorite parts — the bridge.
This bridge actually pulls from a theme that first appeared in The Final Act, the battle track on The Call of Raven’s Hollow…
…but repurposed in a more triumphant, climatic battle:
0:00
-0:21
From there, we move into what I call the “cooldown state”—where everything settles back into a low groove.
I pictured the Boy stepping back mid-fight, recovering before the next phase of battle.
Another callback to The Final Act happens here too, with the jarring off-kilter 3/4 groove in the bass:
0:00
-0:25
(That’s one of my favorite things to do as a game composer—weave themes back in different ways.)
The groove builds up while the drums flip underneath between 4/4, 6/8, and 2/4.
And finally, we get a reprise of that original 7/4 4/4 climax—telling the listener that the battle has finally come to its end.
This track was so much fun to write.
Right now, it’s for a game that exists in my head, but my hope is that someday I either make that game, or I get to write this kind of music for a game.
If you enjoyed it, the track is coming to streaming platforms soon, and you can grab the audio and MIDI on Patreon.
Thanks again—your support helps make videos (and music) like this possible. 🙏
Zach
No posts

Comments
Nothing yet. Say the first thing.
Sign in to join the conversation.