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Workhorse's Patch Notes

Good morning, Ian here from the Math Team. In this bloggerino, you'll find an absolute monster pile of DefiKingdoms alpha, explanations, and memes as the team and I build out the game.

0xworkhorse.substack.comRSS feed ↗14 episodes

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I'll be on 0xWowee's Podcast Stream Tonight (in 4.5 hours from now)

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Monk Class Breakdown

All the new things: Stances, Disarm, Purify, Cleanse, Dispel, and Negate

Retaliate, Taunt, and Legionnaire

Shield up, stop the incoming projectile, stabby stab right back.

The Chef: Let 'em Cook

Let food be thy medicine and medicine be thy food.

Thief, Battle Inventory, Battle Budget, Sabotage, and Item Use

There’s a bit to take in when it comes to the new concepts that the Thief Skill Codex introduces — so my apologies on the delay on release, we had to get all of our turtles on the same log.

Wizards: Arcane Power, Unlock, Burn and Chill

Just when you think Seer is the wildest we’re gonna get, we ask you to hold our beer.

The Berserker: Class Design Notes

Who doesn't love hucking axes around and smashing shit?

Update to 'Exhaust'

Some clarity for all the peeps that have Advanced1 ;)

Seer & The Introduction of 'Delay'

Why do today what you can do in 3 turns after bending a little time?

The Skill Codex & How It Works

Learn about the in-game menu interface that allows you to spend the Skill Points.

Warrior Class Flavor plus Explanations on DoD, Duration, and FATE

A couple of Monday night nuggies for the team.

Good Morning, DFK Fans ;)

Behold, a centralized place where I'll drop DFK Alpha.