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Winston Cooke · Jul 30, 2024

Creating a Rotation-based Indicator

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After making an arena shooter for the Playdate titled Plight of the Wizard , there were a few areas that I knew needed some polish. One of those areas was how I handle my character's rotation. Here was my previous implementation: There were two issues with my approach: 1. Rotating a sprite in code is not very performant According the the Playdate SDK : This function should be used with discretion,…

Read on /blog/creating-a-rotation-based-indicator/

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