Dan & Paul chat about level titles in early D&D. Did you know in the earliest editions of D&D (original, 1E, B/X), that every class level had a distinct title? You weren't just a 4th-level fighter, you were officially a "Hero". Were these titles diagetic (known by characters in-game), or were they purely a metagame tool for players? Did they have any effect on game play? And why did they disappear…
With Dan still away on vacation, Paul is taking on a solo Dungeon Design Dash! Inspired by a suggestion from our Discord community, today's challenge is to design an entire adventure built specifically for one Dungeon Master and one player. How does adventure design change when there's only a single hero? What kinds of encounters, puzzles, and challenges work best? And can we build something fun…
With Dan away traveling for the next two weeks, Paul is going solo… so what better time to play one of his favorite solo fantasy games ever? It's Barbarian Prince! Barbarian Prince is a sprawling fantasy hexcrawl game published by Dwarfstar Games in 1981 and designed by Arnold Hendrick. This game has been a personal favorite of Paul's for decades. It directly inspired his mobile game Road of Kings…
Dan and Paul discuss one of D&D's most iconic and surprisingly complicated—spells: Invisibility. On the surface it seems straightforward, but once players start dropping items, picking up treasure, attacking, casting spells, or sneaking around a dungeon, the questions begin. What can it be cast on? What breaks the spell? How should a DM rule on all the gray areas that the rules leave open? We'll…
Paul and Dan look back to our marathon holiday weekend playthrough of the Lost Caverns of Tsojcanth, the classic D&D tournament adventure that first appeared 50 years ago! Does the module still stand up today for modern players? What lessons or surprises would we take from our actual-play experience? What's the grade on how well Dan ran this elder adventure from the canon of Gygax? Watch our…
Dan and Paul, the Wandering DMs, are joined by Kelsey Dionne, creator of the award-winning Shadowdark RPG. Shadowdark has become one of the most talked-about fantasy RPGs in recent years, winning over both old-school gamers and players coming from modern editions of D&D. How did the game come to be? What were the guiding design principles behind it? And how does Shadowdark blend the fast-paced,…
Dan and Paul discuss the many ways they've brought tactical combat to life at the tabletop over decades of running Dungeons & Dragons and other RPGs. From classic wet-erase mats and gaming paper to elaborate 3D terrain, projector systems, and modern digital battle mats, every solution comes with its own strengths, weaknesses, and surprises. What makes a battle mat worth using? When is detailed…
Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over the years? Does disease create interesting gameplay, meaningful worldbuilding, or just another hazard for adventurers to avoid? Join us live…
Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated sense of recognition from our shared languages and legends? But, how much can we disentangle those mythological elements from the real-world people and places that spawned…
Dan and Paul discuss the role of physical size in D&D. From adventures set in giant-sized environments to scenarios where player characters are magically shrunk, changing scale can completely alter how players experience the game world. How have classic D&D adventures used size as a central theme? What happens when spells and magic items like Enlarge or Potions of Diminution change a character's…