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The Winds of Change

Life circumstances and stress have kept me from paying much mind to my site, but for the past few weeks, I have been chipping away at a completely new and custom look. It’s not perfect but it’s mine. Let’s go over what’s new.

November Musings

It’s the end of November, and the first snow of the season reminds me another year is almost at its end. Since I haven’t written anything here in a while, let’s try something different, this post is a barely organized collection of thoughts.

BlueSky Stats in Posts

I made a small update to my blog today that I am super happy with! Blog posts will now show stats from Bluesky at the bottom. I have gone back through all the recent posts starting with the Staveil Postmortem and made sure those posts are linked to Bluesky.

Keeping sanity online

I want to preface this by noting that this isn’t a guide on “how to be more productive”. I don’t believe people need to be productive all their waking hours. These strategies and tools might not work for you but they helped me have more fun with games, be less angry as much about stuff that doesn’t matter and in general have a better time online.

Starveil is now open source

Starveil, the sci-fi fantasy online multiplayer RPG I worked on with Sukkoy is now open source. Code is licensed under the MIT license while assets are licensed under CC BY-SA 4.0. The repository can be found here .

Blog update: New theme, relicensing content

I want to start writing here a lot more as I have thoughts™ and I want to share them. To that end, there have been some changes made on this blog, yet again.

PirateMoji

PirateMoji is a Twemoji-style Pirate emoji pack inspired by the Pirate emoji from MOREmoji by alleZSoyez. I made this pack initially for my Guild Wars 2 guild Mutiny on the Jade Sea and eventually decided to release it for everyone to enjoy. There’s a sort accompanying post here .

🏴‍☠️ Piratemoji: A Twemoji-style pirate emoji pack

TL:DR: I released a Pirate themed emoji pack, you can download it on GitHub .

Lifting the Veil: Starveil Postmortem

It’s been two years since I have started a very ambitious project with my friend, Sukkoy. We have set out to make an online game, a little MMORPG, just to see if we could. That project has turned into Starveil .

LobbyLifeguard

WEBFISHING used to have a problem with bad actors with a modified client guessing private lobby codes and causing maybem. LobbyLifeguard was a short-lived mod that set out to address that flaw by pre-emptively booting and banning players on a configurable ban-list. The mod was quite quickly retired as the game’s developer addressed the issue themselves and I also wasn’t as interested…

Starveil

Starveil was a sci-fi fantasy online multiplayer RPG made in Godot Engine that I worked on with Sukkoy . It was eventually discontinued as we had IRL matters to attend to and got somewhat discouraged by some performance issues we ran into. I wrote a post-mortem about it here . Shortly after writing the post-mortem, we decided to open source the game under MIT and CC BY-SA 4.0. I also wrote about…

Mutiny Cogs

Mutiny Cogs is collection of Discord Red bot cogs (plugins) made for my Guild Wars 2 guild Mutiny on the Jade Sea. It features several modules, ranging from silly (like posting a picture of a Quaggan) to useful like a custom guild event scheduling mechanism leveraging Discord Events and components and even role assignment using slash commands.

Steam Deck: Is the 'Year of Linux on Desktop' upon us?

For a while now, I’ve had some thoughts on the Steam Deck and what it means for Linux. After some discussions about it in various places, I thought it’s finally time to put the thoughts down on (digital) paper.

Building the server infrastructure for an indie MMORPG

Isleward , the open-source MMORPG I am working on with @bigbadwofl , is growing and with it grow the server hardware demands. This post describes the infrastructure I’ve put in place for our indie MMORPG as of the v0.9.0 release in mid-May.

New year, new theme, new name

Well, sort of. Decided to refresh the look and the name of the blog a bit and make it more tech aligned, since that’s what the posts are mostly about anyway.

Today in WoW - iOS Scriptable.app Widget

It’s December 2020 and the last post on this blog was in February 2019, I am clearly bad at this whole blog thing. But I made a thing and I want to tell you about it.

Today in WoW Widget

Today in WoW was a widget for the iOS Scriptable app showing daily WoW things by scraping Wowhead. You can read more about it in this post . It got discontinued when I took a break from WoW and did not need it anymore.

Deploying Isleward 2: The Dockering

Isleward’s infrastructure has changed. I wrote a new post about it which you can read here .

Your Game Is Not a Roguelike

I have an issue with the roguelike (and to an extent roguelike-like and roguelite ) genre. More specifically, I have an issue with the name of the genre.

Deploying Isleward

Isleward’s infrastructure has changed. I wrote a new post about it which you can read here .

Init 6 (Reboot)

Yes, I borrowed the title from Mr. Robot . init 6 basically tells the system to reboot and that’s what this is, a reboot of my blog.

Isleward

Isleward is multiplayer roguelike made by @bigbadwofl . I have been helping out with server infrastructure, some game design and other bits and bobs since 2018 or so and I wrote multiple posts about the various iterations of the server architecture and deploy pipeline. The latest one is here even though it’s actually a little outdated.