Monthly show looking back at video game news headlines from 30, 40, and 50 years ago from around the globe. Follow us on Twitter @videonewsr2 and consider supporting our patreon at: https://www.patreon.com/user?u=7594060
The history of video game magazines have given us some amazing publications that have helped historians understand the past in ways we otherwise would never be able to. One publication, a newsletter produced by mail-order retailer Video Take-Out, has emerged as probably the most significant source for information about the industry in the 80s, Video Game Update and Computer Entertainer. Marylou…
Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds…
Comdex belongs to IBM Xmas sales outlook dismal Games get protected in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is…
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today, Gary Bracey, was the VP of Development at Ocean and oversaw the production of many a classic, such as Batman, Green Beret and Robocop, to say nothing of being their in-house…
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today, Gary Bracey, was the VP of Development at Ocean and oversaw the production of many a classic, such as Batman, Green Beret and Robocop, to say nothing of being their in-house…
Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and his current work as head of Amico. Highs and lows in a career that has seen gaming grow up and maybe, find its youthful core once again. Recorded May-July 2025 Video Version:…
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of…
Few events in video game history are more legendary than the Console War between Sega and Nintendo. Our guest today was one of the generals of that war, the head of Sega of America, Tom Kalinske. Tom's story is not just a story of Sega though, he started out in advertising, helping create the still iconic Flintstone's vitamins, he redefined Barbie's image, helped save Mattel from bankruptcy after…
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of…
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior. We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a…