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Dead Trees, an Absurdist Block Laying Game Prototype

I like to fool around with rigid body dynamics stuff and I have a soft spot for slightly silly game mechanics involving in-game physics (Fall Guys for example or even Farming Simulator, which had me laughing multiple times). And so it happened that I combined a well known type of game, which is totally not inspired by the popular block laying game™ of unknown origin, with rigid body and…

Hello World

Being more of the introverted type of tinkerer, the stuff that I build in my free time is never published anywhere. And while I’ve dabbled with web tech in the past, I never grew really fond of it, spending most of my time with C++ / OpenGL style development. This changed with the introduction of WebGL. I always liked writing shaders and other GPGPU stuff, and seeing those things become a…

Projects

Hexmap Hexmap allows the exploration of arbitrary binary data in a pan and zoomable map-like visualization. Each byte is mapped to a single grayscale 8bit pixel. Row length and row starting offset can be adjusted in real-time, reflowing all pixels accordingly. Hexmap also serves as a demonstrator and test project for a pure WebAssembly/WebGL based web application. Written in C++17, it can be…

About

On this site I share some of my personal projects with the world. Most of the stuff I do centers around C++ / OpenGL / GPU shaders and GPU compute / low level Microcontroller stuff. Recently I started to broaden my interests towards the web, being especially fascinated by the prospect of running more low level / performance critical code in the browser, which is made possible by the more bare…