Game Boy emulator tech stack update

Notice This post is about Play Kid version 0.2.0 , which uses pixels to create and manage the pixel frame buffer. Since then, versions 0.3.0 and 0.4.0 have been released, which dropped pixels in favor of rendering directly to a texture. See this write-up for more information. In my previous post , I shared the journey of building Play Kid , my Game Boy emulator. At the time, I was using SDL2 to…