Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality (CHI PLAY ’24)

Non-Playable Characters (NPCs) are important in games, as they can provide guidance to the player, create social engagement, and advance the game’s narrative. Although much research exists regarding NPC interactions for traditional gaming environments, e.g. desktop or console, fewer works have considered this from a virtual reality (VR) perspective. Our work first uncovers the salient and unique…