Travel Too!

When travelling, shit goes wrong. Each day (or watch or whatever) of travel, make your encounter roll as normal. In addition, check for a travel mishap: Roll 1d12, and look up the x-in-12 value on the chart below. Note that Roads are a modifier to the x-in-12 value, to a minimum of 1. If the roll is equal-to or below that value, then roll on the Mishap Tables. In the case of mixed groups, select…