Graphics Programming weekly - Issue 439 - May 4th, 2026

Writing a bindless GPU abstraction layer introduces Loon GPU, a bindless abstraction layer implemented on Vulkan 1.3 and Metal 4 exposes GPU allocations as device pointers, removes explicit vertex buffers, bind groups, and image layouts discusses Slang shader portability issues and the tradeoffs of simplifying the GPU API surface wayback-archive Revealing NVIDIA Closed-Source Driver Command…