Week in Review #29: Countdown

I finished my game for the GMTK 2026 game jam! Play Five to Nine . My not-engine, Dollhouse, ended up working great. I made some improvements to collision detection and animation management and camera movement and dialog UI, and—this is the most interesting part to me—none of it was specific to this game. I could plop new Ink and GLTF files in front of this same script and it would be something…