Object-Oriented Conversations

Last year I wrote a couple of essays wrestling with the concept of Narrative in tabletop RPGs. In the first , I waddled through the delineation of diegetic and non-diegetic objects, eventually arriving at a weak thesis: Narrative is the synthesis of the Game State interacting with the Imagined Space in response to the actions of the Players (to include the GM) over time. I delineated between a few…