Monsters and a Heterarchy for Game Design

Something I didn't realize before I plunged into the tabletop blog scene is that the term "game design" is fraught . It's partially fraught because nearly every hobbyist has their own definition of game, and it doesn't help that most people have their own pet definitions of design, so we have something on the order of n log ( n ) competing standards for what game design is. Having a language of…