a big weird loop

Date: Sunday April 20th, 2025 Time: 01:27:03 AM By: vga256 When Tomodashi first launched in January of 2024, I imagined it was going to be like any other game studio I've worked for: I was going to pick an off-the-shelf game engine (Unity, Adventure Game Studio), come up with a game design, build it out over a few months, and release it. None of that happened. My experiences over the years working…