I Wish I Added This to My Game Engine Sooner

When I first started building the Untold Engine, I was obsessed with adding new features. Rendering systems, lighting, post-processing, you name it. What I wasn't doing was measuring. Looking back, one of the biggest mistakes I made was waiting too long to build instrumentation and profiling tools into the engine. As the project grew, performance slowly regressed, and I had very little visibility…