I Thought SMAA Would Fix XR Shimmering

I implemented SMAA in the Untold Engine hoping it would solve the shimmering and aliasing artifacts I was seeing in large XR scenes on the Apple Vision Pro. At first, things looked promising. SMAA uses multiple rendering passes, edge detection, blend weight calculations, and precomputed lookup textures to produce sharper anti-aliasing than FXAA. But once I started testing massive stadium scenes…