The Hidden Cost of Building a Game Engine Editor (Why I Scaled Mine Back)

Building a game engine taught me something unexpected: The hardest part isn’t always writing the renderer, implementing XR support, or optimizing performance. Sometimes, the hardest part is deciding what NOT to build. In this video, I talk about why I decided to dramatically scope down the Untold Engine Editor, the mistakes I made, and the engineering tradeoffs that come with maintaining complex…