# unity part (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover unity part.

Page: <https://rssamplifier.com/topics/unity-part/blogs>  
Feed: <https://rssamplifier.com/topics/unity-part/blogs.md>

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## [The Problems of AI Coding](https://bloeys.com/blog/the-problems-of-ai-coding/)

_2026-06-25 · bloeys_

The move from compilers to AI coding brings with it two main problems: non-determinism, and the loss of our mental models of software. The first problem means that prompt outputs aren&rsquo;t stable, and in long-term agentic work the compounding instability leads to chaotic systems with highly divergent outcomes. As agent errors are often not mechanistically detectable, the system needs to act as…

## [On SpaceX and Software Refactors](https://bloeys.com/blog/on-spacex-and-software-refactors/)

_2026-05-06 · bloeys_

I believe software development, and the resulting products, would greatly improve if we thought of &ldquo;tech debt&rdquo; and &ldquo;refactors&rdquo; as V1/V2/etc. Feature releases should occasionally happen alongside a code evolution (aka refactor). This evolution shouldn&rsquo;t be thought of as low value nor as a nice to have; it is the core of what we do in software and tech! This may sound…

## [programs of The Book](https://bloeys.com/blog/programs-of-the-book/)

_2026-02-27 · bloeys_

the great mathematician, Paul Erdős, used to talk of The Book, the one where God put all of the most elegant proofs of Mathematics. sometimes he would see a proof but say that we must find the proof from The Book, because while the given proof was correct, it was clear that something greater existed. A perspective of this level is one I have never seen in programming, but it&rsquo;s definitely…

## [Composite and Monolithic Products](https://bloeys.com/blog/composite-and-monolithic-products/)

_2026-02-17 · bloeys_

While working on my startup, Overlord Systems, I was confused for a while by why I couldn&rsquo;t seem to reduce the amount of work required for the product to be ready for a limited beta release. After all, we in the web dev world are used to launching MVPs lightning fast. This article is me understanding why via a mental framework I call &ldquo;composite&rdquo; and &ldquo;monolithic&rdquo;…

## [How to Hide the Console in Windows GUI Apps](https://bloeys.com/blog/how-to-hide-the-console-in-windows-gui-apps/)

_2026-02-04 · bloeys_

Alternative title: On Console Windows, GUI Processes, and Pipe Inheritance in Windows While working on Overlord Systems I wanted to do something simple: run the Overlord Engine (a native Windows app) and any child processes it creates without any console window showing to the user. It is simple, kind of. I just haven&rsquo;t seen the entire behavior and background knowledge in one place, so this…

## [Beyond Abstractions - A Theory of Interfaces](https://bloeys.com/blog/beyond-abstractions-a-theory-of-interfaces/)

_2025-12-16 · bloeys_

This article aims to express the mental model that I have built over the last few years for thinking about human-computer interfaces, software, and how we might produce a step-function increase in building and using software. A new way to program, if you will. Note that this is more of a mental-model/philosophy than a falsifiable scientific theory, and not fundamentally novel. For many years I…

## [No, Software Moats Are Not Dead](https://bloeys.com/blog/no-software-moats-are-not-dead/)

_2025-04-16 · bloeys_

Note: This is not a random rant against AI, after all I am a Founder of an AI startup, Overlord Systems. Much has been written recently about how software no longer has a moat because AI gives you both engineering ability and a high speed of producing software, therefore making any piece of software copyable in a short time, and thus software is no longer a moat. Only, this is isn&rsquo;t true in…

