Geekstorians: Virtual Worlds, Real Consequences | World of Warcraft, EVE Online and Second Life

Season 2 of Geekstorians continues with the moment virtual worlds stopped being just games and started becoming laboratories. In ‘Virtual Worlds, Real Consequences’ , Dave looks at three very different digital worlds — World of Warcraft , EVE Online and Second Life — and the very real human behaviour they exposed once thousands of people were let loose inside them. It starts with World of…