On The Fly Meshes

Hello Coders! 👾 I was working on a project in Wonderland Engine today and wanted to create a mesh at runtime. It&rsquo;s a very powerful feature, but might seem a bit complicated at first. So, let me walk you through a simple example of creating a mesh. Generating geometry on the fly is incredibly useful for all kinds of effects. Here’s the code and a breakdown of what it does: import { Component…