Worked Example: Secrets and Clues for Blades '68

I have been running Triangle Agency 1 for the past year. This game requires Mission-focused prep: the players receive Missions from the Agency and then they perform those Missions. When I write a Triangle Agency Mission, I write dense interconnected Missions linked to a central Focus 2 ; these Missions focus on detailed NPCs with a strong social context and easily-playable traits (along with more…