A quick look at Apple Silicon's hardware accelerated ray tracing performance

To develop my main ray tracing renderer project, I have been working on a Macbook Air with an M2 chip. The renderer&rsquo;s performance on the laptop has not been great, with frame rates in the decimals at fullscreen resolutions. The M3 chip was introduced fairly recently (half a year ago at the time of writing) with support for ray tracing in the hardware. Anectodally, I have seen reports of 100…