Experiments with wavefront ray tracing on Apple silicon

Books, articles, and blog posts present the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. In practice, it&rsquo;s difficult to find information on whether I should expect performance improvements for my monolithic kernel hobby renderer on Apple&rsquo;s M1, M2, or M3 chips—the latter having hardware-accelerated ray tracing. On Apple hardware, would switching…