[old draft] Ride along wrapper-free game development in Haskell

Hey all! I was going through my blog post backlog and found this draft from 2019-06-05. Thought I’d just throw it up on the blog: there’s some useful stuff about Haskell’s FFI here, and I also wax poetic about software development a little bit. This was written before the whole 100 blog posts thing so it doesn’t count.