Tilesets and Makefiles Part 4: Less is more

Previously we added some shading to our height maps. But in order to give our sets more character, we want to able to adjust the feel of the template more easily. That means fewer tiles to edit for a revision. Our template was set up nice for variation. Nice and big with a ton of duplication for variations. However I&rsquo;m making levels for different platforms, like Godot and GBStudio ) These…