Rules & Tools

A thought I’ve been coming back to a lot recently is product utility in TTRPGs. I don’t think about it a lot for other creative mediums, so it feels a bit weird to use that word when judging games. “Utility” sounds industrial. Art should not be judged on utility, surely? I agree. Utility has nothing to do with a game’s artistic merit. But a game should be assessed for it nonetheless. Most games…