Realtime Raytracing in Bevy 0.19 (Solari)

Introduction Welcome back to the third installment of my series on the development of Solari, Bevy&#x27;s realtime pathtraced renderer! Bevy 0.19 is fast approaching, so let&#x27;s talk about what I&#x27;ve been working on. Compared to 0.18, this cycle was lighter on big features. Most of my time went into polishing existing aspects of the renderer, rather than writing new techniques. I spent a…