Return of 2000s graphics trend (shared)

We had "low poly" graphics trend for a few years now. For some time I really loved it as we could really get to focus more on the pure mechanics (both as designer, but also as player). But for a while now it felt like "Asset Store" graphics. Like it is way too bootstrapped at this point. Lately, I have seen a very similar movement come up, and the production is becoming really well executed. I…