Orb Ball Devlog 4

This was a polish and refactoring week. Every lord got a simplification pass. I shipped a ton of balance changes. I rewrote the game’s movement system to be more predictable and satisfying. It’s been through many revisions. There are two main changes here. First of all, I refactored how we handle evasion so creatures almost always keep their speed maxed out no matter what. I would rather have an…