For clarity, when I say that a tabletop RPG is so high concept it’s barely playable, I’m not…

For clarity, when I say that a tabletop RPG is so high concept it's barely playable, I'm not misusing "high concept" to mean "weird" or "surreal"; I'm talking about games which, at a structural and mechanical level, prioritise fidelity to their high concept more strongly than they prioritise actually being playable games. Phoenix Command 100% goes in the "so high concept it's barely playable"…