SIGGRAPH 2026 Talk- A Hybrid BVH Structure for Interactive GPU Ray Tracing

At SIGGRAPH 2026, my teammate Andrew Bauer and I have a talk about the hybrid BVH structure we use in Disney Animation’s in-house real-time GPU ray tracing previsualization renderer 1 . Our hybrid BVH structure is specifically designed around optimizing for 24 fps or better animation playback in large, complex production scenes. I think the cool thing about this talk is that it’s not really about…