How I Run OD&D Combat

Link to discussion Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that keeps the action moving and is pretty simple, while covering many cases that come up. I use this basic system for other games also, maybe with some of the details changed (like weapon damage or rate of fire in B/X-style games), but the core system remains the same. Surprise If surprise is in question, I…