So much fun: recreating 1970s text adventure games using LLMs, but better

In the late 1970s, I worked long hours on a text based adventure game called land of the dwarf for the Apple II computer. My game was written in Apple Basic and I gave it away for free. I wrote it using a huge sheet of paper, drawing a transition network diagram with bubbles, locations and action codes for things that could be done and arcs between the bubbles being the ability to move from one…