The Craft of Game Development in Cheap Game World

Industry Context Recently, I attended GodotCon and gave a talk at Develop North. GodotCon was eye-opening, and at Develop North, I discussed using Godot professionally. I shouldn't post the talk here, as it's better suited for a conference environment, but much of the information is already on my website in articles. I want to address a phenomenon being discussed in many circles: how does a