Lazy Sunday: Feedback Screens, Viewport Bugs, and Giving Back to Godot

TLDR: After shipping Augmental Puzzles on Meta (Feb 3rd) and Steam (Feb 13th), I spent a lazy Sunday porting our XR screenshot capture code back to Godot main as a PR. The feature was born from wanting a Subnautica-style in-game feedback screen — capture the full eye view, attach it to a mood-tagged bug report, send it to our ticketing system. Godot's OpenXR viewport capture was broken, so we