Shipping VR in Godot: Troubles, Victories and Reality

TLDR: This is the extended written version of a talk I gave at GodotCon. The 30 minute slot was too short, my delivery was knackered, and I worried on the day that the whole thing came across as too negative — so I'd cut a chunk of positive advice for time, and I've put it back in here. Yes, Godot can ship commercial VR — we did it with Augmental Puzzles. The labour cost was roughly £80k