The Rise of Hyper-Fighting: How Capcom Combo’d Innovative Mechanics Into An Intense Anime Versus Subgenre

Iterating gameplay is a crucial part of the videogame design process to streamline the strong elements and improve the weaker, especially important for competitive genres where devs balance thousands of different aspects to make it fair. But with a game’s subsequent releases, a developer risks changing the base structure too much and making it unrecognizable. … Continue reading "The Rise of…