Angle Calculation on Z80: Doing the Impossible at 3.5 MHz

Hello, friends! (Or just readers interested in peeking under the hood of good old retro games). How often do we recall that magical time when every kilobyte, every Z80 clock cycle on our beloved Speccy counted? We squeezed the most out of those 3.5 MHz to make magic happen on screen – sprites moved, bombs […]