ZX Spectrum Graphics Magic: The Basics Every Spectrum Fan Should Know

Hey friends! (Or just curious readers peeking under the hood of good old retro games). My previous article on calculating angles with integers was well-received. Several people wrote to me, some asked questions, others offered their own algorithm variations, and it turns out there are quite a few ZX Spectrum programming enthusiasts – it’s fascinating, […] The post ZX Spectrum Graphics Magic: The…