Thinking about Fate Points and Aspects

As I've said a few times, my RPG background was in FATE. Similar to Havoc, I've been exploring and reflecting on how I used to run games , and in preparation for my next campaign, XANADU KNIGHTS, I've decided to use a system based on FATE, but with Fate Points and Aspects stripped out. Then it occurred to me: instead of running a game based on FATE, why not just run FATE itself? I've had mostly…