You Are Likely to Be Eaten by a Grue: The Current State of Interactive Fiction

Over a decade ago, I had an idea for a text adventure game. It started as a faint narrative thread in the back of my mind, but as I began to pull at it - fleshing out the story, imagining the puzzles, and structuring the world - I naturally shifted to thinking about implementation, and my first instinct was to avoid reinventing the wheel. Surely, in a genre as historic as interactive fiction,…