# snowboard (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover snowboard.

Page: <https://rssamplifier.com/topics/snowboard/blogs>  
Feed: <https://rssamplifier.com/topics/snowboard/blogs.md>

---

## [Snowboard Kids 2 is Recompiled](http://blog.chrislewis.au/snowboard-kids-2-is-recompiled/)

_2026-06-21 · Chris' Blog_

TL;DR: Snowboard Kids 2: Recompiled is available for Linux, Mac and Windows. Following the completion of the Snowboard Kids 2 decompilation , I’ve been focused 1 on getting the recompilation into a good state. Now that the worst bugs have been squashed, I’m pleased to announce the public release of Snowboard Kids 2: Recompiled . This recomp is only possible thanks to support from the N64 Recomp…

## [Snowboard Kids 2 is 100% Decompiled](http://blog.chrislewis.au/snowboard-kids-2-is-100-decompiled/)

_2026-05-17 · Chris' Blog_

I&rsquo;m very pleased to announce that Snowboard Kids 2 is 100% decompiled! All of the game&rsquo;s functions have now been implemented in C and compile to assembly that matches the original game. There&rsquo;s still some occasional \_\_asm\_\_ hackery, 1 and plenty of code needs better names and documentation, but every function now has a matching C implementation. That matters because a matching…

## [The Long Tail of LLM-Assisted Decompilation](http://blog.chrislewis.au/the-long-tail-of-llm-assisted-decompilation/)

_2026-02-16 · Chris' Blog_

In my previous posts, I described how coding agents could be used to decompile Nintendo 64 games and that one-shot decompilation was very effective . That approach allowed me to make rapid progress on the Snowboard Kids 2 decompilation , with the percentage of matched code quickly growing from around 25% to 58%. After that, progress slowed dramatically, requiring me to significantly alter my…

## [Finding Jingle Town: Debugging an N64 Game without Symbols](http://blog.chrislewis.au/finding-jingle-town-debugging-an-n64-game-without-symbols/)

_2025-12-23 · Chris' Blog_

Recently, I have started using a debugger to better understand the runtime behaviour of Snowboard Kids 2 . Debuggers are useful not only for tracking down crashes, but also for validating assumptions: when a function is called, what its inputs look like, and what effect it has on the game&rsquo;s state. For example, if we suspect that a particular function loads character data, we can set a…

## [The Unexpected Effectiveness of One-Shot Decompilation with Claude](http://blog.chrislewis.au/the-unexpected-effectiveness-of-one-shot-decompilation-with-claude/)

_2025-11-27 · Chris' Blog_

Recently, I&rsquo;ve been experimenting with &lsquo;one-shot&rsquo; decompilation, leveraging Claude&rsquo;s headless mode in a continuous loop. 1 The results have been surprisingly positive. In the three weeks since adopting this workflow, I&rsquo;ve made more progress on Snowboard Kids 2 than in the preceding three months. 2 &lsquo;One-shot&rsquo; in this context means that Claude follows the…

## [Using Coding Agents to Decompile Nintendo 64 Games](http://blog.chrislewis.au/using-coding-agents-to-decompile-nintendo-64-games/)

_2025-11-04 · Chris' Blog_

Recently, I&rsquo;ve been working on a matching decompilation of Snowboard Kids 2 , an incredibly underrated racing game for the Nintendo 64. The purpose of this post is to document how coding agents have and haven&rsquo;t helped with the decompilation process. While much has been written about LLMs, far less has been written about decompilation, 1 so I’m adding another data point. A few lessons…

