The Long Tail of LLM-Assisted Decompilation

In my previous posts, I described how coding agents could be used to decompile Nintendo 64 games and that one-shot decompilation was very effective . That approach allowed me to make rapid progress on the Snowboard Kids 2 decompilation , with the percentage of matched code quickly growing from around 25% to 58%. After that, progress slowed dramatically, requiring me to significantly alter my…