From Feral Cat Den: Introducing No Man (Again!)

Forging an emotional connection with our lead in Nirvana Noir We have a bad habit. During Genesis Noir 's development, we made the mistake of dropping players into No Man's clocktower without establishing who he is or what he wants. No clear motivation, no conflict, no hook. We fixed it by adding a small scene first: No Man is broke and hungry… …gets scammed by a customer who pays with underwear……