Making a Simulation Game - Part 2: The Engine Doesn't Know What Beer is

What the engine sees. What the player sees. In part 1 I said everything is agents moving resources between buildings. This post is what happens when you take that literally: the engine that runs my game does not know what beer is . It routes agents and balances books. Every noun lives somewhere else. The Layers The game consists of three layers: View, Engine, and Content. The player only interacts…