The Cratis Philosophy: Simplicity Through Layers

Come for the simplicity, stay for the capabilities That’s the tagline I’ve settled on for Cratis. But to understand why, we need to go back to where this all started. The burden of helping other developers Back in 1994, I started in games development, working mostly on the 2D/3D engine and tooling side of things. That’s where I found my love and lot in life: creating things that help other d...