IF Seal: How does ChoiceScript writing differ from other types of game writing?

hello IF seal! i am working on a choicescript game, and it feels very sisyphean at times. since there are many choices/branches/diverging paths, sometimes its jarring to spend what FEELS like a long time writing, then see that it only fills a page or two of the game! its not a bad thing, and im sure will get easier with time, but it is a big change coming from "regular" narrative work (i.e. not…