I also think that like, games can be remembered for their visuals. see journey (and its spiritual…

slightly-sigilant : anyway, in my humble opinion, if you want your game to be good, it has to have good gameplay first and foremost. like it doesn't have to be monster hunter levels of intricate, but if you're making a game rather than a comic or a novel or whatever, then presumably you're doing it because having gameplay matters. so, whether that's puzzles or combat or decorating or story…