Vineguard: a tiny local co-op experiment

I spent parts of two days making a very small local co-op arcade game called Vineguard . It started as an entry for the CGDC Speedgame Classic 2026 , which gave the project a helpful frame: make something small, finishable, and playful without letting it turn into a giant engine project. You can also browse the other jam entries . I always enjoy seeing how many different directions people take…