Gaussian Point Splatting

We propose Gaussian point splatting, a stochastic method to render Gaussian splats that scales extremely well to scenes with many Gaussians. Our core idea is to sample pixel-sized, opaque points from the Gaussians and to splat them to a framebuffer using 64-bit atomics. Through parallel programming primitives, we achieve an even distribution of the workload across millions of threads. Since these…