# rhea (blogs) — RSS Amplifier

Recent posts from the 4 feeds in the RSS Amplifier directory that cover rhea.

Page: <https://rssamplifier.com/topics/rhea/blogs>  
Feed: <https://rssamplifier.com/topics/rhea/blogs.md>

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## [Meet 0xramp.app: An easy crypto-fiat ramp powered by P2P.ME and NEAR Intents](https://thecoding.substack.com/p/meet-0xrampapp-an-easy-crypto-fiat)

_2026-08-14 · Vini B | thecoding · 「 thecoding 」_

0xramp lets you easily buy and sell crypto using local peer-to-peer payment rails in a non-custodial way, leveraging the P2P.ME fiat-USDC marketplace and the NEAR Intents cross-chain protocol

## [Quai Network: Entropy, Energy Cash, and Scalability](https://thecoding.substack.com/p/quai-network-entropy-energy-cash)

_2026-08-07 · Vini B | thecoding · 「 thecoding 」_

A technical look at Quai Network’s Proof-of-Entropy-Minima consensus, hierarchical sharding, SOAP merged-mining, and the dual-token design of QUAI + energy-pegged QI with its cash-like privacy model.

## [ERC-4337 smart accounts: when backing up your private key is not enough](https://thecoding.substack.com/p/erc-4337-smart-accounts-when-backing)

_2026-07-31 · Vini B | thecoding · 「 thecoding 」_

Sometimes, backing up the private key is not enough for immediate access to funds. Many ERC-4337 smart accounts break the usual self-custody mental model. I built erc4337-driver to help with that.

## [Dash Orchard: Zcash Privacy, Rebuilt for Speed and Scale on Evolution](https://thecoding.substack.com/p/dash-orchard-zcash-privacy-rebuilt)

_2026-07-24 · Vini B | thecoding · 「 thecoding 」_

Dash integrates Zcash’s Orchard shielded pool into its Evolution chain, bringing strong zero-knowledge privacy with fast sync, quick finality, and scalable performance powered by GroveDB. Learn how.

## [Storage Cost Attacks on NEAR Easily Explained](https://thecoding.substack.com/p/storage-cost-attacks-on-near-explained)

_2026-07-08 · Vini B | thecoding · 「 thecoding 」_

Understanding storage cost attacks and storage staking on NEAR. This is part of an educational series covering the NEAR Protocol architecture and a security checklist for NEAR smart contracts.

## [⚡️ 200ms BLOCKS! NEAR PROTOCOL INTRODUCES 'SPICE': SEPARATION OF CONSENSUS AND EXECUTION](https://thecoding.substack.com/p/200ms-blocks-near-protocol-introduces)

_2026-06-23 · Vini B | thecoding · 「 thecoding 」_

In this video I go through what is SPICE, why the Separation of Consensus and Execution matters for NEAR Protocol users, and give an easier explanation on what happens under the hood

[Listen](https://api.substack.com/feed/podcast/203283119/7c070d8cd5dfc9771e14033e3f7c5875.mp3)

## [‼️ IF YOU USE WINDOWS FOR CRYPTO WALLETS, BE CAREFULL!](https://thecoding.substack.com/p/if-you-use-windows-for-crypto-wallets)

_2026-06-18 · Vini B | thecoding · 「 thecoding 」_

Microsoft Security Intelligence discovered the Crypto Clipper malware, that uses the windows clipboard to steal seed phrases and private keys and swap copied addresses.

[Listen](https://api.substack.com/feed/podcast/202635176/eb78cac87e170afb7238cc0859dacd21.mp3)

## [A Look at RHEA Finance: NEAR Leading DeFi Hub](https://thecoding.substack.com/p/a-look-at-rhea-finance-near-leading)

_2026-06-16 · Vini B | thecoding · 「 thecoding 」_

In this video and in my latest article (quoted), I take a close look at RHEA Finance, the dominant DeFi hub on NEAR, accounting for roughly 96.5% of all TVL on the NEAR ecosystem.

[Listen](https://api.substack.com/feed/podcast/202282090/e809a4614387a7f09e7f6a4dd11e12da.mp3)

## [Rhea Finance Q2 2026: NEAR DeFi Hub](https://thecoding.substack.com/p/rhea-finance-q2-2026-near-defi-hub)

_2026-06-11 · Vini B | thecoding · 「 thecoding 」_

Rhea FInance is NEAR Protocol's leading DeFi hub and the ecosystem project that may benefit the most from NEAR's growth. A look at the app, products, RHEA token, lending APY and some data in Q2 2026.

## [\[HackenProof\] Get Ready for this Decade's Biggest Opportunity: Bug Bounty Hunting](https://thecoding.substack.com/p/hackenproof-get-ready-for-this-decades)

_2026-06-08 · Vini B | thecoding · 「 thecoding 」_

I spent three years learning to hack and here's what I think is coming. Article published on HackenProof's blog, exploring my journey as a technical writer going security research.

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_2026-06-08 · **Sponsored**_

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## [⏰ Fix Your Input Latency](https://gamesbymason.com/blog/2026/fix-your-input-latency/)

_2026-04-26 · Games by Mason Blog_

I just uploaded a public version of a talk I wrote for a client on strategies for reducing input latency: On a related note, I’ll be speaking about market research at PIGCon next month! If you enjoyed It’s Not Survivorship Bias , this will be a deeper dive into those topics. Read more...

## [Total eclipse of Artemis](https://www.wanderingspace.info/blog/2026/4/14/total-eclipse-of-artemis)

_2026-04-14 · Thomas Romer · Wanderingspace_

From NASA: The Moon, backlit by the Sun during a solar eclipse, is photographed by NASA’s Orion spacecraft on April 6, 2026, during the Artemis II mission. Orion is visible in the foreground on the left. Earth is reflecting sunlight at the left edge of the Moon, which is slightly brighter than the rest of the disk. The bright spot visible just below the Moon’s bottom right edge is Saturn. Beyond…

## [ARTEMIS LEAVES EARTH](https://www.wanderingspace.info/blog/2026/4/6/artemis-leaves-earth)

_2026-04-06 · Thomas Romer · Wanderingspace_

Artemis II Commander Reid Wiseman peers out of one of the Orion spacecraft’s main cabin windows, looking back at Earth. The Artemis II astronauts were more than two-thirds of the way to the Moon when this was taken.

## [THE DARK SIDE OF THE EARTH FROM ARTEMIS 2](https://www.wanderingspace.info/blog/2026/4/6/the-dark-side-of-the-earth-from-artemis-2)

_2026-04-06 · Thomas Romer · Wanderingspace_

A view of a backlit Earth taken by Artemis II Commander Reid Wiseman from one of the Orion spacecraft's windows after completing the translunar injection burn on April 2, 2026. The star in the lower right is Venus. Photograph: NASA

## [After In The Dark](https://gdemu.wordpress.com/2026/04/01/after-in-the-dark/)

_2026-04-01 · gdemu · GDEMU_

April again. Time sure flies, except there s no fun to be had. I ll skip the details it s mostly personal anyway. The point is all the plans ended up on the backburner. I m not going to make any promises regarding sale dates or anything like that, simply because I can t be sure it won t all Continue reading After In The Dark

## [🧮 How To Write Fast Game Engine Math](https://gamesbymason.com/blog/2026/math/)

_2026-03-22 · Games by Mason Blog_

Text Version Are you in a linear space? YES: Congratulations, things are easy and fast! Task Complete. No: GOTO 2. Can you easily get into one? YES: GOTO 1. NO: GOTO 3. Can you pretend the space is linear? YES: GOTO 1. NO: Zoom in on the graph. GOTO 3. Following these steps results in apparent black magic such as replacing inverse square roots with -0.5\*x + 1.5 , or replacing the quaternion…

## [👀 It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan](https://gamesbymason.com/blog/2026/vulkan/)

_2026-02-07 · Games by Mason Blog_

Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an indie. It’s easy to see why people feel this way. If this is how you view Vulkan or modern graphics APIs in general, the goal of this talk is to change your mind. Read more...

## [🪟 Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable](https://gamesbymason.com/blog/2026/microsoft/)

_2026-01-18 · Games by Mason Blog_

When you think Microsoft you probably don’t think sense of humor. And yet, I’m convinced that Microsoft is going to do a very specific very funny thing within our lifetimes. In 2017 I predicted that most programmers would lose their employer employee bargaining power in the next 15-25 years. This was a pretty controversial take at the time, and I never wrote about it publicly, so it’s hard to…

## [🔉 Statically Linking PipeWire](https://gamesbymason.com/blog/2025/statically-linking-pipewire/)

_2025-12-31 · Games by Mason Blog_

I recently helped Tuple solve an interesting problem. They’re working on a Linux version of their pair programming tool, and they want to make it a fully static executable so that they can ship the same build everywhere. Alright no big deal, just link any dependencies statically and use musl . Easy, right? Unfortunately, it’s not quite that easy. Tuple needs to talk to PipeWire for screen capture,…

## [🖼️ Stop Shipping PNGs In Your Games](https://gamesbymason.com/blog/2025/stop-shipping-pngs/)

_2025-09-04 · Games by Mason Blog_

Are you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach. I’ll also share my implementation of the suggested approach, but if you’d rather do it yourself I’ll provide you with the information you need to get started. If you’re using a game engine, it is almost certainly doing what this post suggests…

## [Hire AI-Powered Freelancers Fast (Sponsored)](https://crawlproof.com/a/4GhssfIQLYR8)

_2025-09-03 · **Sponsored**_

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## [🌴 What I Learned from Staying Inside](https://gamesbymason.com/blog/2025/staying-inside/)

_2025-05-06 · Games by Mason Blog_

Conference Site Okay, not literally staying inside. Every year Chris Zukowski puts on an online conference called Staying Inside about marketing indie games. I technically watched some of the recordings while outside because the weather’s been great in Portland, but What I Learned From Watching Staying Inside While Occasionally Technically Outside Because The Weather’s Been Great in Portland was…

## [ZCS — An Entity Component System in Zig](https://gamesbymason.com/blog/2025/zcs/)

_2025-04-11 · Games by Mason Blog_

I’m writing a new game engine in Zig , and I’m open sourcing each module as I write it. Today I released the beta version of my entity component system ZCS , I’ll consider it a beta until I’ve shipped my next Steam game using it. You can find the documentation here . I’ve written a number of ECSs in the past including the one used by Magic Poser . Going through this process a few times has given…

## [Nuclear](https://gdemu.wordpress.com/2025/04/01/nuclear/)

_2025-04-01 · gdemu · GDEMU_

What a year, huh. And it looks like a good part of the storm is still ahead of us. I ll be brief. Still busy. I don t check my gmail account all that often these days because I get tons of spam. Every time I look at the inbox there and I just go into Nope! Continue reading Nuclear

## [Tweening in Zig](https://gamesbymason.com/blog/2025/tweening-in-zig/)

_2025-02-26 · Games by Mason Blog_

Lerp, or linear interpolation , is a convenient way to animate stuff in games without having to store much state: const position = lerp ( start , end , time ) ; This will move position linearly from start to end as time moves from 0 to 1 . Unfortunately, linear motion often appears robotic and unnatural. In fact–even a cartoony robot should overshoot and rattle a bit, right? Thankfully there’s an…

## [Powered by Z\[ig|ine\]](https://gamesbymason.com/blog/2025/zine/)

_2025-02-13 · Games by Mason Blog_

Since shipping Way of Rhea last year I’ve been hard at work on game two, but I haven’t been writing as much as I’d like. Every time I sit down to write a blog post in Jekyll, my Ruby dependencies are somehow broken again. Any time spent trying to sort this out feels like time that could be better spent elsewhere. As of today, I’m saying goodbye to Ruby! This site is now powered by Zine , a static…

## [Enter Prometheus](https://www.wanderingspace.info/blog/2024/12/6/enter-prometheus)

_2024-12-07 · Thomas Romer · Wanderingspace_

“Here's a view of Saturn's moon Prometheus, made from images captured with the narrow-angle camera on Cassini on December 6, 2015. Cassini was about 37,400 km from Prometheus when the images were acquired. Part of the F ring is visible in the background at the top.” — Jason Major

## [Saturn Vortex](https://www.wanderingspace.info/blog/2024/12/1/saturn-vortex)

_2024-12-01 · Thomas Romer · Wanderingspace_

“This is a view of a ~2,000-km-wide vortex of swirling clouds above Saturn's north pole, imaged in polarized light with Cassini's narrow-angle camera on November 27, 2012. I've processed the original monochrome image to approximate the color of the area at the time.” — Jason Major

## [Uranus is not as boring as we thought](https://www.wanderingspace.info/blog/2024/11/22/uranus-is-not-as-boring-as-we-thought)

_2024-11-22 · Thomas Romer · Wanderingspace_

“An animation of three near-infrared images of Uranus captured by the JWST Space Telescope with assigned representative colors. During processing, I aligned the rings separately to reduce the bubbling effect caused by different inclinations, making the planet appear to rotate on an almost flat plane.” —Andrea Luck

## [Mars Express is Still Making Great Images 20 Years Later](https://www.wanderingspace.info/blog/2024/9/4/mars-express-is-still-making-great-images-20-years-later)

_2024-09-04 · Thomas Romer · Wanderingspace_

Mars Express was launched by the European Space Agency in 2003, and is ESA’s first Mars mission. In one shot, you can see Mars as a half-lit disk, with Phobos, its tiny moon, hovering above. Right below Phobos is Olympus Mons, the solar system's largest volcano, towering 22 km high and 600 km across—or as the Bad Astronomer says, “about the size of Colorado”. Posted by Andrea Luck , by way of Bad…

