ZCS — An Entity Component System in Zig

I’m writing a new game engine in Zig , and I’m open sourcing each module as I write it. Today I released the beta version of my entity component system ZCS , I’ll consider it a beta until I’ve shipped my next Steam game using it. You can find the documentation here . I’ve written a number of ECSs in the past including the one used by Magic Poser . Going through this process a few times has given…