How to Prototype 3D Game Levels Between Greyboxing and the Final Art Pass

After greyboxing, add temporary recognizable props to test scale, sightlines, navigation, density, and visual hierarchy before investing in final environment art. A greyboxed level can tell a developer whether the player can move through a space. It cannot always tell them whether the space feels like a real place. A corridor made from plain cubes […] The post How to Prototype 3D Game Levels…