new projects in development: games • Re: [AI] Starting a Paradroid port

I've just updated the WIP with a few updates and QoL fixes: Deck turns dark when all droids have been destroyed on that deck Ship is now completed when all droids on all decks have been destroyed (moves to next ship and loops after ship 8.) Mute sound with 'Q' (essential for the briefing screen ) and adjust volume with 'cursor up/down' Added some delay to the transfer game controls, as it was very…