# randomly (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover randomly.

Page: <https://rssamplifier.com/topics/randomly/blogs>  
Feed: <https://rssamplifier.com/topics/randomly/blogs.md>

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## [VRage3 Raytraced GI On/Off Comparison](https://www.landontownsend.com/single-post/vrage3-raytraced-gi-on-off-comparison-non-metallic-materials)

_2026-01-08 · Landon Townsend · start-from-scratch-n_

Space Engineers uses a lot of semi-metallic materials, which gives a sort of "car paint" feel to the armor blocks. However, when showcasing raytracing I would prefer more matte materials, which are more common and our eyes are more used to looking at. With the debug menu added in 2.0.2.47, I can use debug menu settings to adjust these semi metallic materials to be matte while keeping metals still…

## [Space Engineers 2: Rendering Engineering Work](https://www.landontownsend.com/single-post/space-engineers-2-rendering-engineering-work-wip)

_2025-10-23 · Landon Townsend · start-from-scratch-n_

All images taken from Marek's Dev Diary. Custom images of gameplay will be captured later, especially after the release of VS2.

